Juliette Mckinley's profile

The Fusion Atom Project

The Atom Project
When I began my search for the right college, I faced the challenge of finding
an institution that would accommodate my dual interests in art and engineering. It wasn't
until I discovered the Creative Technologies program here at Berry College that I finally
found the perfect fit. This program has granted me the freedom to infuse artistic
creativity into my projects, and I believe this current project is a shining example of that.
As a child, one of my fondest memories was watching the 2003 animated series "Astro
Boy." What made this show truly remarkable was the way it beautifully portrayed
machinery through hand-drawn 2D animation. Not only was it visually captivating, but it
also raised profound questions about the implications of technological advancements.
For My final project in the fusion 360 course I made my own model of Astro Boy that not only has a cute exterior but has the inner machinery as well. 
Knowing that Fusion was not great with organic shapes I first tackled the head shape. I spent several hours messing with the form tool till it looked right based on my references. I also realized that I would have to get creative with the appearance tool since you can only color designated bodies and faces not paint on the color like application like blender. 
still mainly using the form tool I started making astro's body. What had convinced me that this project was in fact doable was that everything was mirrored in one way or another. So I only had to make one boot, one arm, one leg, one side of the torso and one side of the shorts. As easy as that sounds it still was a ton of work. 
I started putting the pieces of his body together and boy did he look rough.
After figuring out his hair and face things started looking better and he started coming together. I decided to import his hands because I simply was running out of time.
Now the fun part begins. I split his body and hollowed it out and started making the inner components beginning with his brain. 
Here is the entire endoskeleton finished 
I realized the shelled out process I did earlier didn't work for keeping all the components so I "cut" the body using the endoskeleton so it would fit perfectly between the top and bottom skin.
heres the final little guy
here is where I added joints to make his hands move and his top skin removable 
I ended up having 74 saved versions
The Fusion Atom Project
Published:

The Fusion Atom Project

Published: